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ProsciuttoMan

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Recent Movie Reviews

74 Movie Reviews

I'll be damned, this one was actually pretty good. The artstyle was unique, it tried new things, and I would be lying if I said I wasn't entertained: that's rare for these sorts of Pico fan cartoons! It's not quite up there with 'Run, Darnell, Run!' or 'Da Adventures of Pico 3', but it comes damn close. Excellent work.

People clearly had fun with this, and I don't want to detract from that.
But I'll be honest: big animation collabs like this are becoming super oversaturated and just no longer carry any spectacle. Some of these weren't bad, a few were good, but I question if there's really all too much people will remember from it.
I would have frontloaded a lot more of the better animations instead of sticking them closer to the end: first impressions are everything, and the impression I had while watching the first few minutes was that this was just going to be extremely low-effort. Obviously that wasn't true, and there's a lot to enjoy if you stick around, but when people have increasingly low attention spans, you need to grab people's attention immediately and keep it (which is especially true for a 30 minute cartoon).

Schreckengast responds:

objectively well stated

I'll be honest, I went in wanting to hate it...
But it has so much of that old school flash charm, I couldn't help but love it! Cool as fuck.

a0l responds:

thanks a lot, im glad u at least checked it out before hatin

Recent Game Reviews

78 Game Reviews

The softlocks are a huge problem: you can press R to reset areas, I know, but this is explained far later than it should be: you can softlock yourself on the first screen if you don't know what you're doing. It isn't stated in the game that resetting rooms is possible until about 10 minutes in!
Speaking of this, balancing is really odd. Techniques are explained after the player has already done them, making it jarring as to why these tutorials were included in the first place.
The Wario's Woods influence is palpable, but little is done to really evolve on that formula other than adding overworld exploration. I would have liked to see some more unique mechanics added or maybe making overworld progression more essential to gameplay or something like that. The collapsing ceiling isn't clear enough: I think it would have made more sense to make it more apparent because I didn't even know what the yellow bar on the bottom of the screen was for until like 4 battles in. Combat also becomes stale quickly: after the third or fourth fight, they got extremely mundane and uninteresting.
Art is solid, but it doesn't make up for the gameplay not being that great. I'm sure for people who just want to look at cute characters and nice art this is a good time, but as a game it needs a lot of work.

TharosTheDragon responds:

Thanks for the feedback! I just want to clear up a few things.

Failing a puzzle and needing to reset is not a softlock! It's a common game mechanic. While you're right that it is possible to get stuck in the tutorial, we were hoping it wouldn't be a common experience. And resetting is explained in the controls menu for inquiring minds, so hopefully people who need it can figure out how to do it even before they reach the NPC who explains it.

If the player reads the inscriptions on all the statues in the tutorial room, all the techniques should be explained before you need them.

I haven't played Wario's Woods but my understanding is that there are quite a lot of mechanics that set Waha's Circuit Break apart from it, such as the hostile bots and the omniballs and the components they can power.

The "danger time" bar is a pretty obscured game mechanic that's difficult to pick up on, so we're not really expecting anyone to. It's just there in case you want to try and guess how the game is working behind the scenes. You're supposed to be able to play normally while ignoring it, and that's okay!

Anyway, thanks again for the review!

I know people tend to vote lower for challenging games, but I thought it was pretty damn fun and rewarding! Reminds me of old school Castlevania.

It’s a decent little dressup project that isn’t very well optimized: I encountered multiple bugs (for example randomly grabbing objects when scrolling) without trying too hard and it didn’t load for me the first few times.
The best games like this do something unique with the idea, but this is just painfully average and brings nothing new to the table.
EDIT: The game should justify itself by being entertaining, it shouldn’t be justified by you feeling the need to explain to me the context of its existence.

aapiarts responds:

Ok dude

Recent Audio Reviews

9 Audio Reviews

erm, sorry pal. i liked it better when there was an obnoxious undertale reference.

Dry responds:

walter white falling over gif

The sad part is, this is probably what the average Canadian has to deal with every day of their lives.

Genial!

Recent Art Reviews

47 Art Reviews

Bro... the iconic Lewee?

I don't recall ever suggesting anything for this?

Carne-de-Ovelha responds:

I used your art of the "100th Flash Characters" to help me to find some characters.

This is great: there’s a clear and distinct theme to this wall art, and it doesn’t just go for the same dozen or so submissions that are circlejerked out the ass.
We need more wall arts like this one by people who actually use the site! Fantastic job!

I <3 marmalade.

Age 24, Male

Happy Science Academ

Guntown, Burgerville USA

Joined on 5/11/16

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