00:00
00:00
ProsciuttoMan

29 Game Reviews w/ Response

All 71 Reviews

Gameplay is addictive and extremely fun. It feels like this perfect combination of Rat Game, and more "true" roguelikes like The Binding of Isaac: it's satisfying to go through and you can get pretty far on most runs if you try.
Even the way the items themselves are presented feels fresh and new: I'm getting tired of the old 32x32 graphic slapped on a stone slab, and the little paper bits was refreshing to see, and the lower quantity of items and certain upgrades help to keep players attached to their weapons for much longer than in something like Gungeon.

The Newgrounds crossover weaponry was handled fairly appropriately in my opinion: it never really draws too much attention to itself (except for maybe the Isaac and Piconjo ones), which is alway nice with stuff like that.

Unfortunately, a lot of my criticisms lays with the art direction: deviating from Krinkles' stuff is always cool, but there's still some boundaries with the source material I feel were pushed a bit too far here: the art direction of Madness is defined by the over-the-top badassery of late 90's and early 2000's action flicks, which is very different to how this game presents itself.
Seeing as how this game tends to base its aesthetic off something that contrasts the original art direction of Madness significantly: cutesy Japanese-style streetwear, things end up being somewhat hit-or-miss for me in terms of character design and artwork.

If this was built as an original game, and there was a bit more content to play through, I could definitely see myself paying for a retail version on Steam or itch.io.

Tombdude responds:

I really appreciate such thought out feedback, thank you : ]

Even for a demo, this isn't really enough to justify any kind of score.
It controls ok and the visuals look pretty good, but quite honestly I ended up confused more than anything at the end. There's no beginning nor any end, so I don't really feel like I've gained or lost anything, which is very important to game design IMO.
Full version might end up being awesome, but right now I feel like just a single screen from a game that seems like it'll be much larger doesn't sell me just yet.

RealLuner responds:

it was rushed, i plan to update it asap.

I can't believe how far you guys have come! I remember talking with you guys in the LISA days, and you've improved a hell of a lot.
This game was fantastic, Can't wait to see more from you!

Noisemama responds:

I remember talking to you briefly; glad you like the game! Me and the rest of the devs at The Tub are working on bringing another game here which we'll hopefully have up in a couple weeks. Thanks a bunch!

Solid game, especially for a jam game. The aesthetic is really unique, and unlike some other games that use the retro PC look, it doesn't really come across super forced, which is awesome.
I guess my main problems are:
> The character designs are pretty hit or miss. Some look awesome, others look pretty meh.
> Huge difficulty spike with the end boss.
> The HP meter, while visible outside of battle, ends up being tough to see for new players. I didn't realize it was there until my third or fourth playthrough.
It's a really great time-waster, I've played for hours so far, but as has been pointed out I think a gameplay expansion would be really fun.
I could definitely see myself paying 10 or 15 bucks for this if it went retail.

jontopielski responds:

Appreciate the in-depth feedback! Almost every character was drawn in the last ~40 minutes before the game was due so yaa they will definitely be revamped if the game gets expanded.

The gun just randomly stops working sometimes.

Dehretard responds:

oh you have to be moving to shoot

should probably add text to clarify that

sorry bout that

I understand this is another shitpost-ish endeavor, but I feel like at this point the gag is wearing a little thin... crunchy, loud audio was something people were goofing on back in Newgrounds' early days, it's only really funny so many times before I start rolling my eyes.
Conceptually, the idea of a bunch of the NG shitposters getting together to make a big collaboration around one character is really heartwarming, which bumps up my score a bit (it feels very old-school, which is awesome), but I don't feel the execution is all that great: especially when the main character is just the level clear face from Sexy Hiking.
But I suppose maybe that's the whole point of it all and I've just misunderstood the game.

AtreyuGilbert responds:

"the level clear face from sexy hiking" actually comes from like 2 games from what i've seen
gmfall and gm golf challenge

Vidyabatter responds:

he appears in more than just sexy hiking

I love the premise: no gimmicks, just straight platforming goodness.
That said the extreme precision overall makes this feel a bit more cheap than satisfying in a lot of ways, especially when you have to crawl on a few pixels to avoid spikes.
But overall, it was quite fun!

08jack responds:

thanks for the feedback!

Fairly impressive, even if there's not much to do gameplay-wise.

TotallyOfficialGames responds:

The game is mostly for you to be able to make creations. The survival mode might be coming soon but don't expect much from it though. Thanks for reviewing the game ProsciuttoMan!

it hurts my eyes

dannyaguero37 responds:

i mean i did put a warning but k

Can't do anything at all.
EDIT: Then just delete this one then? Why would you keep a broken game that doesn't work on your profile?

theAnimatorz97 responds:

i poosted a new one that works
Prison Escape 1.2

I <3 marmalade.

Age 23, Male

Gun Lane, Burgerville USA

Joined on 5/11/16

Level:
39
Exp Points:
16,557 / 16,890
Exp Rank:
1,372
Vote Power:
8.03 votes
Audio Scouts
4
Art Scouts
10+
Rank:
Pvt. First Class
Global Rank:
2,271
Blams:
1,558
Saves:
2,328
B/P Bonus:
20%
Whistle:
Silver
Trophies:
24
Medals:
695
Supporter:
4y 4m 24d