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ProsciuttoMan
I <3 marmalade.

Age 23, Male

Gun Lane, Burgerville USA

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ProsciuttoMan's News

Posted by ProsciuttoMan - 3 days ago


Bird Tapper vs the Krampus Fellowship Clan. Boy am I glad to finally be finished with this one!

Since this game is essentially just new levels for Bird Tapper Purple Platoon Panic, I’ll refer you over to BobbyBurt’s design retrospective for that game if you wanna know how the core gameplay came to be.


Essentially, the whole idea to expand on Purple Platoon Panic started out before the release of that game when I was sending out pre-release builds to some game developer friends, which many of them enjoyed. A few even asked me if they could do levels for it, which led me to think about expanding off the base game with a small collection of new levels.


During development of the original Purple Platoon Panic, we discussed the idea of doing bonus chapters, but we could never quite come up with a satisfying way to do it that’d be visually distinct enough. The original idea was to have a few super tough levels that swapped your sprite with a guy wearing a bird tapper mascot face (the achievement icon for “Jailbroken” is the only remnant of this), but we could never agree on how the tiles or backgrounds would look for these levels. I decided to bring back that core idea, but to give it more purpose.

If you've played Bit.Trip Runner at all, I wanted to go for a similar vibe of significantly changing up the visuals, but our own aesthetic was proving a bit more limiting that I would have liked. In the end, it came down to keeping Bird Tapper's simplistic artstyle or making interesting bonus stages that most players would never encounter. You can probably guess what we went with, but I think it was the right move in the end.

We eventually settled on just doing cameos from other games: it’s admittedly a bit lazy, but since it’s mostly obscure characters by friends, I feel like it isn't as circlejerk-y as it tends to come across as most of the time (the only one I feel kinda delves into more clout chaser-y territory is The Kid, but I feel like we went in a more unique direction with it so I guess it's fine).

I wanted to do something a bit different from how these sorts of things usually work: where they’re either glorified palette swaps of the basic protagonist, or better versions of him, so we decided these new characters would work more as “challenge runs”: Puck is about timing, Gappy is about speed, and The Kid is about precision. I was sort of on a kick of watching a bunch of GBA game challenge runs, so I think that may have influenced the direction of it a lot haha.


There were a few scrapped characters for the game, so allow me to discuss them!

Stardrop from Stardrop Sprint / Indie Pogo: you would have been able to charge up punches, which would influence their speed and length. We eventually decided to cut back to only 3 characters, so he got cut.

Terry from Bat-Terry Assault: since Bat-Terry Assault informed some aspects of Bird Tapper's moveset, I wanted to add him in as sort of a tribute to the roots of this game. Problem was, I couldn't figure out a way to make him feel unique.

Pico from Pico's School: absolutely my most clout-chaser-ish choice, he was eliminated very quickly because I wanted all the characters to have multiple jumps in their source material: that way it wouldn't be too weird to see them hoping around with the same basic properties as Bird Tapper. Pico is unable to jump at all in his own games, plus I wanted to avoid the general stigma of this just being a "Newgrounds Game".

Adaran from Adaran: back when I was thinking about this more ambitiously, I wanted to include projectile-wielding characters. Adaran would have run faster, and could throw out his boomerang shuriken.

Deathninja from Shogun Triad Deathninja: The most aimless of the characters I considered, Deathninja was basically the prototype for Puck: he had a better punch and uppercut, but was slower.

Mumba from Ugby Mumba: This one was another character that got axed when Bobby decided we shouldn't have projectile characters. Mumba had a mechanic which would have allowed him to shoot a gun rather than punch, which would cause recoil. The Kid also used to have this mechanic (minus the recoil).

In the end, we decided to cut down massively because the quantity of levels we got just wasn't enough to do more than 3 characters. When we ended up with 3 characters, I felt like we needed to do something a bit more to make it worth the player's while: leading to the addition of alternate costumes and the new music tracks.


In terms of inspirations for this game, I mentioned a few of the games that directly influenced PPP in the interview we did for Salt n Spam, so check that out if you’re interested!

In terms of Krampus Fellowship Clan specifically, the action platformer Nikujin was a huge influence on the tileset, which I think is kinda obvious when you look at it long enough haha. There's a somewhat subtle LISA: The Painful homage in the tileset too, I think hardcore fans like me will find it pretty quickly though.


Thanks again for all the support over the years, and expect some more teases for my new game Invasion of the Croak Crusader sometime soon!


7

Posted by ProsciuttoMan - February 19th, 2024


I've talked about GiggleForce in vague terms through several disconnected posts here, but I figure its finally time I talk about it a lot more in-depth.

So, here it is: finally a fully-fledged post about GiggleForce.

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GiggleForce is an RPGMaker 2003 game I've been working on in collaboration with @PostElvis, @Dry, @pommisc, @ToppleNG, @Roverkibb, and @luok. The game follows a team of four people: the everyman Guy, the reformed stripper Dani, the masked serial killer Jeffrey, and the vaguely Ali G-esque Jickie as they journey through an obtuse world in order to prevent the birth of the antichrist.

The game is a crass adult-oriented parody of the "quirky Earthbound-inspired RPG about depression" subgenre, and seeks to be both funny, and purposeful.

Throughout your journey, you'll cross paths with video game-obsessed cultists, jaded Mormon missionaries, joking ostriches, ghetto aliens, drug cartels, and other obtuse characters that'll leave you dumbfounded.

At the core of the game, however, is a story that I hope players will recognize about the perils of blind imitation and fandom culture.

FAQ: https://prosciuttozone.blogspot.com/2024/02/giggleforce-announcement-and-faq.html


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As soon as we wrap up the Bird Tapper map pack, this game will be my top priority.

There is no set release date, and right now I don't really anticipate releasing a public demo for the game. The game will not be released on Newgrounds: it's far too big in scale and I don't think the web game audience will be all that interested in it, but I'll make an official announcement here when it's done.


22

Posted by ProsciuttoMan - January 25th, 2024


At the request of @squidly and a few other people, here it is: a comprehensive list of each and every submission featured in my 2024 Pixel Day wall art! There are about 62 games and movies represented in total, and all but one (Rolus) use pixel art as their primary aesthetic.


ON THE LEFT:

  1. Spike: A Love Story
  2. Swordface
  3. Dino Run
  4. Hot Ninja Moon Moon
  5. Tower of Heaven
  6. Pucamuc
  7. Snailiad
  8. Shake Art DX
  9. Indian Runner Duck
  10. Olive’s Artventure
  11. Pizzio’s Pizza
  12. Pico vs Peter the Ant
  13. Cocoa and Their Shotgun
  14. Rad-ish
  15. Blockade Runner
  16. Yin and Yang
  17. Yu Jammin
  18. The Time I Was Stranded in Some Planet
  19. Blood Moon
  20. Shrimp OS
  21. Mad Princess
  22. How to Raise a Dragon
  23. Knightin’
  24. Deepest Sword
  25. Melt
  26. Blue Boy
  27. MazeWard
  28. WIZ
  29. Lost in Lampyrid Fog
  30. Karrion Killer
  31. Chickenshit
  32. Patetfiske
  33. Slippery Delivery
  34. Rolus in the Outskirts

ON THE RIGHT:

  1. SNEKMEK
  2. Parallelogram Man
  3. I Wish I Were the Moon
  4. When Pigs Fly
  5. Gimmiko
  6. Monkey Fcuk
  7. Shogun Triad Deathninja
  8. Gravity Shift
  9. Tricky Keys
  10. Fruity Tower
  11. Squigly Fish Racer
  12. Weird Wally’s Warzone
  13. Blaster Hazard
  14. Buggy and Snuggy’s Big Dig
  15. Clarence’s Big Chance
  16. Seedling
  17. 400 Years
  18. Bad Ice Cream
  19. Authentic Octopus Game
  20. Pengu Saves Christmas
  21. One Chance
  22. Bird Tapper
  23. Spikeman
  24. Time Fcuk
  25. Adaran
  26. Typ-Horse-Dyssey
  27. Pack Your Bags
  28. Karoshi: Suicide Salaryman
  29. Gappy

Go play some of these awesome games!

Even if it may not seem like it, there were quite a few submissions that didn’t make the cut for one reason or another. My initial goal was to have 100 characters, but I feel like the layout I have now would have gotten super messy if I’d gone in that direction.

I’d love to have the opportunity to make something like this again though (hopefully next time I'll be able to put in 100?)!


Cheers, and thank you again so much Tom! Would love to do this again next year!

-ProsciuttoMan


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12

Posted by ProsciuttoMan - December 2nd, 2023


December is finally here and in keeping with my usual tradition of writing one of these, it's time for another annual recap post!

Overall, this year been all over the place. While online I was able to output a lot of content that I'm very proud of, life outside of that wasn't as good.

I got to meet a lot of talented programmers who I'm hoping to work with much more in the future. I feel like I struggled a lot earlier on with consistently releasing games I thought were actually good, and I feel like this year broke that trend.


To tell the truth, I had almost no passion for any of the games I was a major part of before this year: the obvious exceptions being Karrion Killer and Rat Game. That's not a dig at anybody I was working with on those projects or anything like that, but still I feel like my creative voice isn't really there with most of these earlier projects.

Going into 2024, I think I'll be able to make projects that speak to my own sensibilities, rather than just being a sideshow to other authors.


YEAR SUMMARY

Things started out kinda shitty because my apartment flooded whilst I was working with Tombdude on Bird Tapper & The Great Krampusnacht Cleansing. I've been meaning to reach out and collaborate with him for a few years now, so I was heartbroken when I had to take a step back from the project.

That said, we managed to finish and release the game in time to score second place for pixel day, which was absolutely a highlight of my time here on Newgrounds! All the art (minus some stuff with the puppies) was drawn by me, and I'm very happy with how it all turned out.

It's no Fulpware, but still: I think what we managed to accomplish was special, and I'm very grateful for the love the community has shown to this little game (flawed as it may be).


April 1st saw the release of high-society art: a spam movie Pop-Tart requested I make for this year's "clock day". Fulpware Clicker released the same day, but these were both just small joke submissions made to rile people up.


Dry and a few friends watched the FNAF movie on Peacock, and so I decided to make a quick cartoon to poke fun at it, FNAF: The Movie: The Game (Theory). Honestly, with this one I just wanted to make something fast to practice animating again, since I don't really have the time to make cartoons these days. It was dumb fun, but there wasn't really all that much to it beyond me just really not liking the film lol.


November was definitely some of my most "lucrative" time on Newgrounds so far, with Bird Tapper: Purple Platoon Panic finally releasing after a year or two of work.

Originally intended for the 2022 Mobile Jam, Purple Platoon Panic was sort of my response to the lukewarm reception of Super Meat Boy Forever: while the game is certainly a controversial one, I saw a lot of untapped potential in a lot of ideas the game presented. That, coupled with my love of mobile fighting game Flappy Fighter really inspired me to reach out to BobbyBurt to propose an autorunner focused on combat. I checked Newgrounds the other morning to discover the game had attained a spot on the "Legendary Games" list: getting something up there has been a huge aspiration for me as a creator for years, and I'm beyond overjoyed that it's finally happened! Thank you all so much for making it happen!

There's a few small homages to a few earlier projects sprinkled throughout the game too: like the bear statues from Ruby Heart Matchmakers which appear throughout Ursul City.

Time will tell how well Purple Platoon Panic holds up, but I have high hopes!

A map pack with new levels made by a few hand-picked developers and friends of ours from the community is in development.


And last but not least, Bird Tapper Easy Mode. This one is gonna require a bit of explaining...

I watched GameMaker's Toolkit religiously when I was younger: it's how I discovered the masterful game Downwell, and it gave me a stronger appreciation for the artistry that goes into game development. As I've grown older, however, I've begun to find Mark Brown's takes on accessibility to be downright ludicrous and often times self-contradictory; such as suggesting that Super Meat Boy is a poor game because Meat Boy is "too floaty" or that it's overly-cruel to players to give easy difficulty settings derogatory names like "wuss mode".

To me, accessibility should be about allowing for the player to partake in the challenge: not to eliminate it completely and give everyone a participation trophy. Some experiences, in my opinion, benefit from being inherently inaccessible: if I wanted to just know a game's plot, I'd watch a let's play.

Coupled with a few ridiculous reviews that had cropped up on the first two Bird Tapper games (many of which spoke very highly of the games but claimed to be rating low due to difficulty) I decided it would be fun to make the most barebones and simplistic product imaginable for the sake of pandering to accessibility.

The result was Bird Tapper Easy Mode, many elements of which were a response to reviews that we found to be ridiculous (this is why the music is what it is, you'll know what I mean if you scroll through the reviews on PPP haha).


THE FUTURE

Karrion Killer 2 eluded me once again this year. Hopefully we can eventually get around to it, but at this point I feel like we'd have to approach it very differently.

As seems to be becoming a running theme, two new Bird Tapper projects are currently in the works: Bird Tapper: Retro Challenge and the Purple Platoon Panic Map Pack.


Retro Challenge is a reskin of a Mario 1 browser engine by WaterSilverC that I saw on the portal before it got taken down for using Mario assets. You can actually still play the original here, but I wanted to lend him a hand and get it up on Newgrounds too. Hopefully we'll be working on more projects together in the future, since it's been really fun collaborating with him on new assets for this thing.


As for the Purple Platoon Map Pack, it's just more of the same. There's a slew of new levels with new art and music, but structurally it's identical to the base game of Purple Platoon Panic.


Bird Tapper DX is likely to still happen once Tombdude wraps up production on Gimmiko. I've been messing around with that Rayman 4 prototype that leaked not-too-long-ago and it's given me some ideas for new gameplay that'd fit in with the style we established in GKC.

Even if we don't make DX, we'll probably still make something or other: collabing with Tombdude was really fun!


To be honest though, I feel like I need a little break from Bird Tapper right now. He's a fun character and his world is fun to explore, but I wanna do something else after I wrap up what I'm working on now.

I'm pretty sure I mentioned it in one of these posts before, but ideally I'd like to have at least 3 "series-worthy" submissions at some point. I already have 2: Karrion Killer and Bird Tapper, but a third would be nice.

Super SimLove Tactics came extremely close, but sadly that never panned out. Maybe my luck will turn in 2024 though? Here's to hoping!


New cartoons are coming next year too! I'm working with MKMaffo on something for the LISA Campfire collab, and there's one more animation collab I worked on that I don't think has been announced yet. Look forward to it!


MISC/IRL STUFF

As I eluded to earlier in the post, life's been sort of all over the place this year.

While there was a lot of good, there was also a lot of bad. I never posted about it, but there were some very dark times in late 2022 and early 2023...

It might sound a little pathetic I admit, but for a long time the only thing keeping me going was my art. There was a lot of imagery in my work this year that retrospectively feels a little too revealing of my personal struggles...


Anyhow, micro-rant over! I'm finally done with that, and I'm in a much better place now.

I'm back in school again this year! Honestly, it's just for the degree credentials: I've shown bits and pieces of my portfolio to some industry professionals I've met, and all of them talk about how via my personal work I'm more qualified to work in the industry than most people who apply to work with them, but I just need a proper degree to seal the deal.

I'm enjoying it though: I'm putting in the legwork to really make the best of this opportunity. I actually have a few job offers lined up for after I'm done, but I'm taking the time to make sure I get shit done right. Since I'm anticipating that professional work will eat into the majority of the free time I'm now using do games, I'm also gonna push extra hard to at least make one more series-worthy submission.


MINI-SECTION ABOUT FUTURE PROJECTS

I've been skeptical about talking about this project on Newgrounds much, since I feel like I tend to get caught up too much with the "glamour" of public game development... but...

Pommisc, Topple, Dry, and I have been working in relative secrecy on a little game called "GiggleForce". An adult-oriented parody of the quirky Earthbound-inspired RPG subgenre, the game is one of my proudest in terms of narrative design and I really hope to finish it someday. I don't consider myself a strong writer whatsoever, nor do I consider any of my games to have anything close to a strong narrative, but I am damn proud of what we put together with GiggleForce's plot. It needs to come out some day: I think the themes and core message of the game would age like wine.


Beetle Ninja 2 might also come out of development hiatus late into 2024... maybe?

I have a stronger core idea of what to do with the game: when I started it 2 years ago, my idea was just to do a murder mystery-type game about discovering what happened after the end of the world was prevented, but I've begun thinking about how to structure the game around a New Vegas-styled faction system.

My ideas were basic at the beginning, but I think I know how to connect them a lot better nowadays.


Before I move on to industry work, I want to finally wrap up the long-overdue sequel to Karrion Killer, finish Groove Tapper, and make at least one more Beetle Ninja-esque one-off game that's really good. That doesn't mean any of this will happen of course, but I'm optimistic that I can get at least 2 of these finished.


Here's to hoping 2024 will be a fruitful year! I love you guys!


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11

Posted by ProsciuttoMan - October 14th, 2023


Beetle Ninja is now three years old! It feels just yesterday when I opened up RPGMaker 2003 to program a fun little time mechanic… time sure flies!

For those of you who haven’t played Beetle Ninja, I describe it as sort of a mix between The Legend of Zelda: Majora’s Mask, and LISA: The Painful RPG. It’s probably my largest game in terms of content, and I think there’s a solid case to be made that it’s probably one of my best. I’m still immensely happy with what I managed to accomplish with this one, even though I think there’s still bits and pieces that feel a little off retrospectively.

I just uploaded a Developer Commentary video here: https://youtu.be/pcJ8KSWp8aw?si=4sdFhnWajhSwSB2J. It’s incomplete: a lot of optional stuff is omitted so I think even if you watch this first, you’ll still be able to experience the game fresh.

If you enjoy my games, I urge you to check out Beetle Ninja and the developer commentary!

Anyhow, thank you all for the recent support. Bird Tapper and the Purple Platoon Panic is coming very soon (all that’s left is polish and bug fixing now).


7

Posted by ProsciuttoMan - October 2nd, 2023


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Posted by ProsciuttoMan - November 26th, 2022


Scrolled through my news posts and remembered that I made a 2021 recap last year, so I figured "why not make another for 2022?"


YEAR SUMMARY

I think I hit the ground running this year: starting with the Newgrounds Winterfest Intro. A portion of the film was based on my animation "Goobee's Lament", and so I was asked to make a contribution (I did the scene where the Uberkids show up and get pelted by snowballs).

Pixel day soon followed, where I made contributions to Adventure of Leek, Shoot Trip Die, and Pixelgrounds. There's not much to say about these games, since on Adventure of Leek, I just made pixel art and I was a guest artist on the others, but it was a fun time.


March and April saw the release of three films: Darnell Goes to Africa, Dickhead: Awesome Friday's School Madness, and Drowned Alive The Killer. Honestly, Drowned Alive and Dickhead are near identical in approach, and are just these huge hyperbolic collages of random references from different corners of the web, although Dickhead did succeed at getting FNF fans hella salty, which was kinda funny to watch unfold. Darnell Goes to Africa was made to be shocking and piss off people, but at the same time the scam call center gag at the end is quite funny still IMO.

Ruby Heart Matchmakers also released around this time, which was a fun little puzzle game about playing matchmaker with a load of crazy little characters, but that's also (hopefully) getting a big update next year, so I'll shut up about it for the moment.


Pico Day soon rolled around: I contributed to Pico-Cross and Fulpware, the latter of which saw massive success. The game might still be happening, but progress has slowed since we're all adults and therefore have much less free time than we'd like to work on video games.

Going back a tad, however, I released a little hobby project called The Startlingly-Impressive Gun Man right before Pico Day. It's one of my proudest films in terms of writing, although the execution was a bit lacking. I've gotta up my game if I ever get around to making the sequel I was working on.


But I'm of course ignoring the elephant in the room, a submission I've consistently seen notifications for whenever I log in: of course, I'm talking about Porb Dressup: a game we worked on in a night, but for whatever reason became something of a hit amongst the community. I don't know why, I don't know how, all I know is everybody thinks they're a comedic genius for making Morbius jokes in the reviews.

I honestly wish I had more to say about Porb, but nothing else really springs to mind... I guess it was the last project NellyFluff worked on before she disappeared without a trace if you want a little trivia.


Which brings us up to my two most recent projects: Clock Baby Paint Adventure, and Porno Sex Hentai. Coming off of Fulpware, there was sort of this sense of pressure to make something fantastical that I didn't think I could realistically live up to... so I decided to do the exact opposite and make some extremely crude and unpolished stuff.


THE FUTURE

The biggest loss for me this year was Karrion Killer 2... hopefully it'll release sometime in 2023 (the basic gameplay is coded in, it just needs a greater sense of direction).

In practice, it ended up being a bit boring to play through, and so Levi and I agreed to postpone the game. I think it'll almost certainly happen someday: I'm very happy with how the art turned out, and Karrion Killer is always a project at the forefront of my mind whenever I work on something new!

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Next up are two games starring Bird Tapper. These aren't "cancelled", in fact one is very close to completion, but I wanted to give a little taste of what's in store.

The first game is currently untitled, but the second is Tappy Tappy Boneyard. I've never really wanted to make Bird Tapper a proper "series", but he makes a good and easy placeholder, and has grown on me a lot as we continued development. HUGE shoutout to Chupabara for helping with key art on Tappy Tappy Boneyard: his art informed a huge part of Bird Tapper's aesthetic, which sort of became "dopey-ass bird going toe-to-toe with badass soldiers" as we went on.

As for the first game, it has a loose Christmas theme. That's all I'll say for now lol.

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Anyhow, expect at least one new cartoon, and one new game by the year's end (or maybe a little later, IDK). I can't wait for you all to experience some of the stuff I've been working on!


MISC

Well, what else is there to say…

I guess I’ve been reading more comics recently? I bought some Howard the Duck compilation books recently, and they’ve been a good read; my buddy recommend the series to me and I was a little skeptical at first, but it’s quickly become a favorite of mine.

Ive been able to get into art collecting more lately which has been lots of fun!

I don’t really know what else to say, but here’s to hoping for a great 2023!


11

Posted by ProsciuttoMan - April 1st, 2022


I know I usually play this goofy, over-the-top character here on Newgrounds but I have some serious news to share with you all today.

My home boy, my brother from another mother, Peter Theobald Antillion Jr. aka "Peter the Ant" was tragically killed earlier this morning in a tragic motorcross accident. You see, when he was speeding down highway 95 in a high-veolcity drag race with Stepford and plufmot, Peter collided with oncoming traffic and was immediately killed by the blunt force trauma.

He was the top of the top: the pinnacle of excellence. I served 5 years with Peter in Iraq, and can personally attest to his exceptional willpower. He was an inspiration to the thousands he came across in his years serving as a Lieutenant-commander in the North Korean armed forces, and an inspiration to thousands more following his viral marketing campaign of cryptocurrency and NFT lines, and needless to say he will be missed by many.

His remains will be donated to an anonymous spider breeder in New South Wales for medical research.

Please join me in praying for his soul.

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Peter Theobald Antillion Jr. (1999-2022). Fly high, angel.


-ProsciuttoMan


29

Posted by ProsciuttoMan - December 28th, 2021


Holy heck, time for a recap!


2021... It's been a pretty crazy year with lots of ups and lots of downs, but I'm generally feeling pretty good about how things turned out, especially with games and animations!


YEAR SUMMARY

Starting out in April, I teamed up with some old friends to make Rat Game: Roaming of the Wretched Rat, a turn-based RPG. This one was really fun: I got to revisit and refine some old character designs I made in the mid 2010's when I was just a stupid kid working on Pokémon clones.

The result, I think, is something of a hidden gem here on Newgrounds!


In July, I kept very busy with my Pico Vs Peter The Ant film, alongside an egg jam submission I worked on: Swimming Leningrad! The Peter the Ant film became pretty popular, I recon: with it maintaining more longevity than most of the other content I've put out here on Newgrounds, while Swimming Leningrad has stayed as a mostly obscure little gem that explores a lot of the ideas I wanted to use in SimLove Tactics, another project I was working on with plufmot!

Fun fact, for both Pico Vs Peter The Ant, and it's "sequel" Peter The Ant's Revenge, Peter's more realistic facial expressions are modelled off selfies plufmot posted on Twitter lol.


In August, I released Yes B Can and I Wanna B The Clock: both for clock day, and both of which have been a joy to watch grow in popularity and notoriety! I can't take all the credit, of course: I had lots of help on both of these submissions, but I'm still very happy with the result nonetheless!

Goobee's Lament also came out around this time, which seems to be sited as my most influential and wide-reaching animation. I went into it trying to explore new camera and framing techniques in flash while commenting on an (at the time) pretty relevant issue, but the film seems to have quickly spiraled into something that a lot of people enjoyed. It's not really meant as a legitimate attack on DoobusGoobus as I've seen some people claim, although if people choose to ascribe that kind of meaning to it I guess it's sort of out of my control at this point. Interestingly, Yes B Can sort of had the same message to it, but isn't as popular, so maybe people just really hate Doobus lol.


Which brings us to my final three works for the year: Bird Tapper's Biggest Fan, MJ's Halloween, and Peter The Ant's Revenge!

I group these all together because quite honestly, the only one really worth discussing in detail is Bird Tapper's Biggest Fan (the others were done extremely quickly for holidays/site events and are extremely simplistic joke submissions): a film about that time a parodic newspaper claimed a kid killed his brother over a game of Flappy Bird...

It taught me a lot about how to implement sound effects into animations effectively, and I tried to further the "silent film" feel of it; one thing I'm told I do well at is pairing visuals and audio, and I think Bird Tapper's Biggest Fan really helped merge the music element with good sound effects mixing.


THE FUTURE

2022 approaches quickly, and I've got a few plans...


TOFU needs to release. It's getting annoying promising it again and again only for me to fail to deliver. Thankfully, it's in its final stages right now, and should be done soon.


I'm gonna work on a few other games too: I've got two in the pipeline, one with an old friend of mine, larrynachos, and another with a new friend, moeanguish. One's for pixel day, another's a pretty quick holiday-themed beat 'em up. Only time will tell if they're any good or not (lol).


As far as some "dream projects" for 2022, I'd like to finally get around to making some kind of a Karrion Killer sequel, and I wanna get at least a quarter of the way done with Beetle Ninja 2, a side-project I've been working on for quite a while now.

Animation-wise, I have a few ideas for more original comedy animations that I'd like to try out: one's a big parody of all those Simpsons/Family Guy clones that've been cropping up so much lately, the other's sort of a more "quiet" series about spacemen... it's still comedic, just in a different way. I hope I can get at least some of both of these done in 2022!


MISCELLANIOUS HAPPENINGS

Now time to talk about some miscellaneous stuff... let's see...


I'm getting busier with my career, and I'm getting less time to work on Newgrounds content. It's a little sad to see, but I guess that's just the way things go? Anyhow, I'll always be striving to find at least a little time to keep working on cool projects with friends!


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Posted by ProsciuttoMan - December 20th, 2021


Its been a minute, hasn’t it?

After a pretty substantial break, I’m back online making content again! I missed my Newgrounds buddies a lot, so feels great to be back!

I think I’m gonna fuck off from Twitter permanently now, just leave my account permanently on private or whatever so I’m not tempted to show off WIP stuff too soon or set too high of expectations for projects I work on.

Anyhow, new stuff to come soon; TOFU is wrapping up (finally), and I’d like to start on some new cartoons soon-ish. SimLove Tactics remains on an indefinite hiatus whilst we sort out other stuff, but I wanna make another quick game for the holidays.

Cheers!


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